Skinning Flex with Degrafa and FXG
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For my session at Flash Camp Birmingham I wanted to introduce people to declarative skinning within Flex. I was skinning Flex applications back in Flex 2 and to get the right visual appeal it was quite a tricky thing to get right. There was a reliance on heavy external assets brought into Flex and scaled using Scale9 techniques. There were many times I wanted to have better control of the UI I was creating through not only a more advanced CSS capability but without having to resort to creating skins from scratch directly with the Flash drawing API.

